Hadrien Basch, Unreal Engine 5
Hadrien Basch / UE5

Unreal Engine artist & technician  /  Unreal Authorized Instructor

Unreal Engine audits and training

Audit et formation Unreal Engine

Lighting, rendering, assets, pipeline, VR. Eight years on the engine. Remote.

The Rock, Unreal Engine 5 cinematic
The Rock · UE5 Cinematic
Immunotherapy VR project
Immunotherapy VR
Sabotage, Unreal Engine 5 game prototype
Sabotage · Game prototype
Primal Legacy trailer, made in Unreal Engine
Primal Legacy · Trailer
On Unreal since 2018
Certification Epic Games
Format Fully remote
Languages English / Français

01 / Audit

Project audits

I profile the project, then send a written report: what is slowing it down, ranked by payoff.

Diagnostic

On request

2 hours · video call

Your main blockers and where to start.

Full audit

On request

1 day

Profiling, written report, debrief call.

Extended audit

On request

3 days

Adds a team workshop and a month of email follow-up.

Ongoing support

On request

One day a month

Technical decisions reviewed as production goes.

Get in touch

These formats are examples. Scope and price are set after a free 30-minute call.

02 / Training

Team training

Epic Games authorized instructor. We work on your scenes, not on an exercise. Virtual classroom.

In-house day

On request

Up to 12 people

One topic: editor, lighting and rendering, VR pipeline, MetaHuman, previz.

Intensive week

On request

5 days

Empty scene to final render. Everyone leaves with their own scene.

School teaching

On request

Workshops, year-long modules

First year through fifth.

Examples again. Programmes are built with you beforehand.

03 / Work

Selected work

Cinematics, games, VR and training. Everything else is on ArtStation.

04 / Scope

What I look at

Lighting and rendering

Lumen, baked lighting, Path Tracer.

Assets

Nanite, geometry budgets, textures, materials.

Pipeline

Project structure, naming, version control, Python automation.

Digital humans

MetaHuman, motion capture, Live Link, lip sync.

VR and real-time performance

Draw calls, occlusion, LODs, renderer choice. Holding 11.1 ms per frame for 90 fps.

Real-world capture

Photogrammetry, Gaussian splatting.

05 / Process

How it works

01

Call

30 minutes, free. Quote within 24 hours.

02

Project access

Under NDA if needed.

03

Report

Written, ranked by payoff and cost.

04

Follow-up

Support, training, or nothing.

06 / Background

Background

Unreal Engine since 2018, after film school at Gobelins. Commissioned films for the French Pavilion at the Venice Biennale and the KORO museum in Tromsø.

CERN · Unreal Engine training 2026
Bright 2025–2026 Custom MetaHumans, environment, Live Link, 4K rendering
UCL Multimedia Anthropology Lab 2024–2025 VR specialist · 4K 360° rendering
“La Haine” stage musical 2024 Lighting artist · relighting, via Blue Node
prewatch-lab 2025 Project lead · Gaussian splatting application in UE5
ICAN 2025 Course coordination and art direction, fifth year
ECV Bordeaux 2026 UE5 workshop · one week, 21 students

07 / Contact

Get in touch

A short description of the project and the target platform is enough. Reply within 24 hours.